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Ideas

The Idea Engine

A ranked, named, MVP-scoped catalog of roughly a hundred and sixty ideas — apps, games, ventures, books, a whole website — and an open invitation to grab one and build it with me.

The thing I genuinely cannot switch off isn't building — it's ideating and organizing. My notes hold roughly 160 distinct ideas, filed by type, cross-linked, and — this is the part that matters — ranked. Every app index is tiered S+/S/A/B in my own hand. The top ones carry a name, a one-line pitch, brand colors, an MVP scope, competitor research, and a marketing hook before a single line of code exists. The volume is not the point. The discipline is the point.

“being fast at finding the right thing to work on.”— my stated gift, from the notes

So this page is a catalog, not a brag — organized the way I think: strongest first, grouped by kind, each one a bold name and a crisp pitch. Some shipped; most are notes. And it's public for a reason: a lot of these I'd build tomorrow with the right person. If one gives you the itch, that's the entire idea. Grab it. Say hi.

I'll say the honest part up front, too, because it's the truest thing about the engine. My bottleneck isn't picking — it's finishing.

“The actual bottleneck is finishing, not picking. I'm fast at finding the right thing and slow at completing it. Default bias: finish the started thing before starting a new one.”— a verdict on myself I keep on file

Treat the catalog as a gift with a known flaw. The few that shipped live over on the Maker page. The rest are here, ranked and waiting.

The standouts — the ones I'd defend

The top of the pile: the most developed, the most me, the ones I'd open a pitch with. A few are flagged ⭐ because they sit at the intersection of two things I love.

  • ⭐ Story Writing OrganizerCursor for writers. An infinitely-zoomable, five-level card board (plot beats → chapters → scenes → beats → manuscript) with parallel linked boards for character arcs, a reader-knowledge reveal map, and worldbuilding — plus a git-diff-style relationship graph you scroll through story-time, and an audit mode that flags "dangling" cards. Explicitly inspired by clean architecture in coding. It's where the engineer and the worldbuilder turn out to be one person.
  • ⭐ Friend Tracker"Don't let your friendships drift apart." Reminds you who you haven't reached out to, ranked on a 1–10 closeness scale, with a little "meeple" avatar whose health tracks your social life. It is, quite literally, my #1 value turned into a product — the connection problem, debugged.
  • RANKED LANGUAGE LEARNING — five-minute live 1v1 ranked language battles, with a frequency-calibrated ELO that auto-tunes question difficulty and negative marking to punish guessing. Comprehension-speed as a competitive ladder. Built to fold into Flua as a ranked mode.
  • AI Infinite-Idea Generator — an endless, tactile scrollable wall of AI-generated ideas where scrolling toward a niche surfaces more of it. This is the idea engine itself, as an app. The meta-flagship.
  • DM Live-Assistant — listens to a D&D session live and pre-pulls the resource the moment the DM reaches for it. "as soon as the DM needs to check something in the PDF or Google it, it's already available."
  • Game Picker — "What do I play?" — a mood-based decision tree that buckets your Steam library by craving (Chill vs. Intense) instead of genre, by remapping Steam tags to emotion buckets. One of the most fully-engineered specs in the whole vault — it ends, characteristically, by asking for the full Flutter codebase.

Apps — the deepest bench

This is the biggest tier: somewhere around fifty-five catalogued app ideas, the index itself S+/S/A/B ranked. A representative slice across the tiers, strongest first.

  • SubStepperturn anime and Netflix into a visual novel. Instead of seeking ±10 seconds, you seek to the next or previous subtitle line; a variable-speed mode speeds only the non-dialogue so the audio stays natural. My favorite pitch in the file:
“seeking +-10seconds in STUPID … I SOLVED the anime vs manga debate by inventing this tool.”— the SubStepper notes
  • Phone App for a Cursor-style IDE — git-connect to your laptop, talk to an agent that edits and runs the code on your running machine, and land it straight on a GitHub PR. So I can build from my phone.
  • Workout Tracker & Planner — scores a workout's completeness per muscle with real recovery math: a bench is 30 chest points, the same muscle on a different day earns a rest bonus, back-to-back days stack poorly. The body project, productized.
  • PillKart — pill scheduling with reminders, multi-pill inventory, and a prescription scanner via a vision model — fully scoped name-and-logo first, right down to an "Alpha 0.2" physical pill-dispenser product.
  • Novel Budgeting App — budgeting that finally handles the misc one-off "things you want to buy" as a ranked, self-re-ranking wishlist; self-investment gets an allowance that steals from other categories.
  • City Explorer by Neighborhoods — explore a new (or your own) city block by block, with auto check-in, a completion percentage, a percentile, and per-category coverage of cafés and attractions.
  • Fastag Dashcam Auto-Reporting — one button saves the last 60 seconds, an AI reads the plate, and a device-signed timestamp makes the report un-forgeable. A genuinely civic one.
  • YouTube-based D&D Soundstmux for YouTube search-and-play: preset audio stages, one-tap fade between them, save-by-vibe-tag. A copyright-free DM ambiance board.
  • Kalden's Minimalist Metronome — because "no metronome app looks good, minimal, and isn't buggy." Dead simple, haptic, free. (This one actually shipped.)
  • Audiobooks You Can Talk To — an AI narrates in a consistent voice, stops when you ask a question, and answers in character. (My own note flags it: "very high perceived authority — can be used for wrong.")

And a long inline B-tier — the breadth, in one breath: a modular renamable stat tracker ("a D&D Beyond for any RPG or workout"), a vibration-based singing pitch trainer, collaborative Procreate-style drawing lobbies with matchmaking, a storyboard-sketch → manga/webtoon generator, an Arkham Horror mobile companion, a better Syrinscape for D&D DJing, and — my favorite title in the whole file — **"Just Fucking Ttris With No Ads."*

Games — about twenty-eight, marketing-first

My game-ideas index opens with a rule shouted in caps, and it tells you exactly how I think: I design the promise before the mechanic.

“GO THUMBNAIL FIRST LIKE YT - make a steam page and an appealing visual.”— top of my game-ideas file

The most-developed ones (the full design theory lives on Games & the Table):

  • Kuzure / Brutalist — an invented adversarial tower game: you place blocks to sabotage the next player, and the tower persists across rounds as an evolving brutalist sculpture, so no one ever sits out. A full doc — life systems, color rules, ~30 candidate names, a brutalist ash-and-slate brand, a Kickstarter plan. The single most business-grade game idea I have, and it started as a complaint: "Jenga is the worst game ever made — so I fixed it."
  • Balatro but for Farkle — a dice roguelite borrowing Kingdom Come 2's weighted dice and Balatro's build-an-engine structure. I did the recon: the existing Farkle roguelites are rough, which reads as a polish gap, not a wall.
  • GoonsAI — Fake Twitch Chatters — a local-LLM simulation of an entire live chat: emote spammers, storytime guys, paid shills hyping my own products, haters balanced by wholesome regulars, and a TTS bot that ragebaits me. Part game, part streaming tool, part content engine — peak me.
“I had 0 viewers so I coded my own entire twitch chat. Scamming my viewers. I scammed no one.”— the GoonsAI notes
  • Magic-the-Noah — exploits cheap live transcription to slap animated subtitles on player avatars and personify them instantly; could ship as a game, a web server, or a mod that big creators play for a growth cycle.
  • Gambler's Dream — All Fallacies Come True — a game where the probabilities are secretly rigged so every gambler's-fallacy superstition is literally true. (My note says it could "really get gamblers addicted" — I file it under cheerfully cynical, and I keep it honest by saying so.)
  • Healthy Recipes Food Cards + Game — a Splendor-style board game where recipe cards carry macro point-values and color = micronutrient variety, and the deck doubles as a real kitchen cookbook.

Plus a long ranked backlog of stubs: a hand-drawn logic-puzzle detective game, a physics-engine vehicle builder, a Sea of Thieves crossed with Hunt: Showdown, a 1v1 Hitman multiplayer, a local stealth co-op that hides you with afterimages instead of dropped coins, a poker game with learnable AI tells, and Arkham Breach — a tabletop redesign of Arkham Horror with a tile board and base-building.

Ventures — the "third space" obsession

This is where my #1 value keeps showing up as a business plan. The cluster is small but it's the most personal one in the catalog.

  • Creators' Café — a non-profit, in-person community space for all kinds of makers: writers, artists, YouTubers, singers. The recurring life-dream — a chosen, permanent community.
  • Board Game Café — a space with all my hobbies on display, group video games included.
  • "Just exist and hang out" third space — the purest version. I went and researched it: people want to go outside but have nowhere to go, so you advertise the place as somewhere to simply be and meet people, anytime.
  • Board Game Publishing in India — a real go-to-market: reskin and publish ten beautiful games under one recognizable brand, ship a free digital copy in every physical box so fans recruit friends, seed them into cafés in the big cities, and run a kids' educational sub-line. Kickstarter pitch: bring good board games to India, affordably.
  • AI-Personalized Book (consulting product) — record a one-hour session, an AI writes it into chapters, and the client walks away with a full bespoke book — their name and photo on the cover — printed same-day. A genuinely novel product riding on the counseling/consulting line.
  • Teaching Courses — a membership-course business with the math worked out, tied to the 30-day learning method. The mission leads, not the price tag.
  • Hosting Meetups — a recurring-format engine: board-game nights, photography walks, a Christmas market, a potluck, a book club, karaoke, coworking. The connection spine, run as a repeatable format.

There are also real consulting engagements behind this — a restaurant, a B2B SaaS, a rental business, and a friend's voice-recognition app I gave a full UX teardown and marketing plan. The idea-evaluation skill, monetized.

Books & the website — the rest of the catalog

The book ideas are texture more than thesis, but the range is the tell.

  • Video Games Are Essential for Kids' Development — a research-backed parent's guide; the note already has a full title, an eleven-chapter table of contents, a twenty-game starter library, a citation bundle, and a six-month writing workflow. By far the most fully outlined.
  • Atomic Habits Companion Workbook — a one-day-to-build implementation workbook to piggyback on a giant.
  • Dirty Coding Done Rightthe antithesis to clean-coding architecture. (Held on purpose alongside the Story Organizer, which is inspired by clean architecture. I ideate from both poles, and I'm not confused about it.)
  • Fantasy fiction based on a Minecraft 1000-player civilization — a built-in political plot structure and a gentle on-ramp back into long-form writing.

And the website itself is in the catalog — not as a portfolio, but as a connection funnel, which is the whole reason this page exists. The plan: a photography gallery you can vote and sort, a Learning to Learn page mapping every hobby I leveled up to the steps that got me there, a membership-course tier, a counseling-booking flow, a book-rec gallery, and — the load-bearing feature — a project page pitching "how you can collaborate with me," with a Discord for mass collaboration. The architecture is the value made literal.

The honest counterweight (and the open door)

I'd rather you hear this from me than notice it: most of these are notes, not products. Only a handful have actually shipped — Weave, a metronome, PeakCharts, and a forty-line browser extension that went viral — while Flua is feature-complete with its payments working end-to-end in code, deliberately switched off pending my own paperwork. The rest are ranked, scoped, and waiting. That's not false modesty; it's the literal shape of my one real flaw.

“Apps will make 0 money or infinite money. There is no in between. … If you make an app that has a real market and it is the best app, after you have 400 monthly users, app store and media will viral it on its own.”— my blunt economic model of the engine

But the catalog isn't a graveyard. It's an offer. The site is built as a funnel toward collaborators on purpose, because the reason I keep the engine running is the same reason I keep failing to finish solo: the best things I've made started as a conversation, and I'm slow at the last mile alone.

So — if any single line on this page made you sit up, that one might be yours as much as mine. The ranking did the hard part; it told you which few are worth a year of a life. Pick one, argue with me about it, or bring one I haven't thought of yet. Say hi. Ideally you're better at finishing than I am.

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