Board games

Game night

Two things I make for the table besides the games themselves.

My groups play long. Brass runs five hours, an Arkham scenario has gone twelve. Over enough of those evenings you start building things for the table: music that knows when the game peaks, a deck that ends the "what do we play" negotiation, rules that fix the parts a designer never tested at four players. This is that pile.

  • Soundtracks timed to the game5 playlists

    Root, Brass: Birmingham, Arkham Horror: The Card Game, Dune: Imperium, Power Grid. Each starts on the first move and peaks when the game does.

  • Print and play2 so far

    Only the parts that are ours to give away: a 36-card Dominion kingdom deck, and the house rules we play Arkham at four with.