My groups play long. Brass runs about four and a half hours, an Arkham scenario has gone twelve. Over enough of those evenings you start building things for the table: a clock that keeps every turn moving, music that knows when the game peaks, a deck that ends the "what do we play" negotiation, rules that fix the parts a designer never tested at four players. This is that pile.
- TurnKeeperturn timer
Everyone gets a bank of time plus a little more each turn. Tap anywhere to pass and the screen turns the next player’s color. Free in the browser.
- Delta Green consoleRPG sound board
Music and ambience for running Delta Green. One knob moves it from investigation to combat, with stings for every reveal.
- Soundtracks timed to the game6 playlists
Root, Brass: Birmingham, Arkham Horror: The Card Game, Dune: Imperium, Power Grid, Terraforming Mars. Each starts on the first move and peaks when the game does.
- Print and play3 so far
Only the parts that are ours to give away: a 36-card Dominion kingdom deck, the house rules we play Arkham at four with, and the tool I lay out printed rulebooks with.