My groups play long. Brass runs five hours, an Arkham scenario has gone twelve. Over enough of those evenings you start building things for the table: music that knows when the game peaks, a deck that ends the "what do we play" negotiation, rules that fix the parts a designer never tested at four players. This is that pile.
- Soundtracks timed to the game5 playlists
Root, Brass: Birmingham, Arkham Horror: The Card Game, Dune: Imperium, Power Grid. Each starts on the first move and peaks when the game does.
- Print and play2 so far
Only the parts that are ours to give away: a 36-card Dominion kingdom deck, and the house rules we play Arkham at four with.