Tabletop RPG · since 2010 · #38 most discussed

Stars Without Number

Play crews and wanderers in a science-fiction sandbox of starships, faction conflicts, and far-flung worlds generated at the table.

Old-school (OSR)Sci fid20classesfaction playrandom generationtactical griddomain playCampaignsNeeds a GM
6.0
Geek rating

From 15 firsthand play reports in 4 r/rpg threads. The threads alone average 6.5.

Player rating— / 10

No visitor ratings yet.

Discussion6.6 / 10

251 r/rpg posts named it, October 2023 to October 2026.

Rules weight

Medium. Hype 4.2 for its age.

Have you played it?

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What players say

At the table

Firsthand reports describe a sandbox campaign game with a D&D-like feel. It asks for a lot of worldbuilding up front and much less prep afterward. Some GMs ran it for years. Others dropped it after a couple of short campaigns.

What works

What tables struggle with

Who it suits

In players' words

The threads behind it

Each thread is rated for the play it describes, from the firsthand reports in it. Load one here or read it on Reddit.

7.0

Stars Without Number

GMs who ran Stars Without Number mostly report enjoyable, long-running sandbox campaigns. The game is easy to pick up for D&D players and its GM tools are strong. A couple of GMs bounced off it, citing thin scenario substance and uneven weapon and combat balance. The thread also drifts into talk of other Without Number games (CWN, WWN) and general OSR and lethality debates, which I ignored. 5 firsthand · 140 comments

Open on Reddit
5.5

Stars Without Number vs Traveller for Tactical Combat

The thread is mostly about tactical combat and whether to pick Traveller, Starfinder 2e or others, so there is little detailed play reporting on Stars Without Number. The few table-based remarks describe SWN combat as simple, d20-vs-AC and theater-of-the-mind, with limited tactical depth unless psychic powers or extra Without Number options are used, though one player says their campaigns weren't dominated by flashy powers. 4 firsthand · 28 comments

Open on Reddit
6.5

Sci-Fi RPGs: Scum & Villainy, Uncharted Worlds, Stars Without Number, Impulse Drive

The thread is mostly about Scum & Villainy and the other games, and most Stars Without Number comments are reading impressions or reputation. The few that sound like real play describe a lethal, B/X-style sandbox that needs heavy worldbuilding up front, then much less prep. 3 firsthand · 40 comments

Open on Reddit
6.5

Stars without Numbers VS Scum and Villainy VS Homebrewed Starfinder

The thread is mostly a comparison of SWN, Scum and Villainy, Traveller and others, with very little actual play reporting. The few SWN players say it works well for long, slow-burn exploration campaigns. One notes that fast leveling and HP growth undercut the 'nobodies' feel. 3 firsthand · 36 comments

Open on Reddit