Stars Without Number
GMs who ran Stars Without Number mostly report enjoyable, long-running sandbox campaigns. The game is easy to pick up for D&D players and its GM tools are strong. A couple of GMs bounced off it, citing thin scenario substance and uneven weapon and combat balance. The thread also drifts into talk of other Without Number games (CWN, WWN) and general OSR and lethality debates, which I ignored. 5 firsthand · 140 comments