A starship crew explores strange worlds, solves diplomatic problems and handles crises, with cooperative scenes and a hopeful outlook.
2d20Space operadice pooltokenszone combatlifepath creationCampaignsNeeds a GM
6.5
Geek rating
From 28 firsthand play reports in 6 r/rpg threads. The threads alone average 7.1.
Player rating—/ 10
No visitor ratings yet.
Discussion5.6/ 10
87 r/rpg posts named it, October 2023 to October 2026.
Rules weight
Medium. Hype 4.0 for its age.
Have you played it?
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Didn't work for usOne of our best
What players say
At the table
Star Trek Adventures (STA) is a 2d20 game built around episodic, crew-based stories. Players who ran it, some for 1.5 to 2 years, say it captures the feel of the TV shows. The most common complaint is the 1e core book, where rules are hard to find mid-session. Reports on the 2e book are fewer and mostly positive.
What works
Tables describe it as capturing the Trek feel, with campaigns running 1.5 to 2 years. (thread)
Episodes are easy to run in a single session. Rules are described as mostly straightforward, and characters who don't fight still get interesting things to do. (thread)
Crew mechanics were good enough that one player borrowed them for other games. Drives expansion nudged players toward options that fit their character's story. (thread)
Published scenarios get praise. Lurkers and a Lower Decks Prime Directive mission produced memorable table moments, and 1e adventures can be run in 2e with some conversion. (thread)
One GM felt the episodic structure let them tell more original stories than they did in Starfinder. (thread)
What tables struggle with
The 1e core book is hard to navigate. GMs built their own summaries and index cards, and one player quit because rules were impossible to look up. (thread)
The LCARS styling and white-on-black text hurt readability, and official special dice are an extra expense. Regular d6s can substitute. (thread)
Some find Challenge Dice and effect-based talents clunky or bloated. (thread)
The system divides players. One disliked it outright, and another found the starship combat rules weak. (thread)
Converting 1e extended tasks, starships and unique NPCs to 2e takes time. (thread)
Who it suits
Groups who want episodic, TNG-style stories and will invest effort in learning the system.
GMs willing to make a cheat sheet or screen, or to start with the 2e book.
In players' words
"I actually run it for a 1.5 years and really enjoyed it. But finding anything on the fly was such a massive pain in the ass." (thread)
"The 2d20 system just did not click with me or my group." (thread)
"I thought it did an amazing job of capturing the feel of The Next Gen style stories" (thread)
The threads behind it
Each thread is rated for the play it describes, from the firsthand reports in it. Load one here or read it on Reddit.
6.6
The Star Trek Adventures (the RPG) is getting a Second Edition
People who ran or played STA say it captures the Star Trek feel and is fun at the table, including a 1.5-year campaign. The main complaint is the core book: rules are hard to find mid-session, so GMs make their own summaries and cheat sheets, and one player stopped playing because of it. 9 firsthand · 36 comments
The thread is mostly advice for a newcomer choosing STA over D20 Future, with only a handful of brief firsthand reports. Those who played STA, including one 1.5-year 1e campaign, describe a narrative, ensemble game that runs easily as single-session episodes and captures the Trek feel. The weak spots are starship combat and a system one player disliked. 5 firsthand · 40 comments
Star Trek Adventures 2E Review: A Great Get Game Gets the Update and Rulebook it Deserves
The thread is mainly a review of the 2E rulebook. The few commenters who actually played STA (mostly 1e) say the game is fun and captures Star Trek well, but that the rulebook layout made it hard to run. 4 firsthand · 26 comments
The thread is mostly a bundle deal announcement and compatibility Q&A, with only a few short firsthand reports. Those reports are warm: published scenarios like Lurkers and the Lower Decks Prime Directive mission produced memorable, emotionally weighty table moments, and 1E material runs in 2E with modest conversion work. 4 firsthand · 28 comments
Star Trek Adventures Second Edition To Launch This GenCon
The thread is mostly about the announced second edition and the corebook's layout, with little actual play reporting. The few firsthand comments describe a 2d20 game with interesting concepts that some groups found hard to click with or heavily modified. 3 firsthand · 32 comments
Anyone play both Star Trek Adventures and Starfinder and which have the more engaging and original stories and campaigns?
The few people who actually played STA describe it as a good fit for episodic, Star Trek-feeling stories, and one GM found it produced more original stories than Starfinder. Most of the thread is generic apples-to-oranges debate and Starfinder comparison, with little detail about how STA plays at the table. 3 firsthand · 32 comments