Remember when everyone got mad that Shadow of the Weird Wizard wasn't about a literal Weird Wizard?
The firsthand reports are mostly positive. Several GMs ran full level 1-10 campaigns, and they describe fast, tactical, heroic combat that takes about half the time of 5e. The complaints are mild: some Paths and spells feel samey or underbaked, martials and casters are still unbalanced, and one group found it only okay and bloated. 9 firsthand · 91 comments