Tabletop RPG · since 2018 · #73 most discussed

Scum and Villainy

Play a crew of outlaws running jobs across a space frontier, picking risky plans and managing heat from powerful factions.

Forged in the DarkSpace operadice poolposition and effectclocksplaybooksheistsstress or sanityflashbacksCampaignsNeeds a GM
6.0
Geek rating

From 12 firsthand play reports in 4 r/rpg threads. The threads alone average 6.8.

Player rating— / 10

No visitor ratings yet.

Discussion5.8 / 10

107 r/rpg posts named it, October 2023 to October 2026.

Rules weight

Light. Hype 4.3 for its age.

Have you played it?

Rate Scum and Villainy from 1 to 10. One rating per browser and device; you can change it any time.

Didn't work for usOne of our best

What players say

At the table

Scum and Villainy gets played as episodic crews of scoundrels: take a job, run the score, then spend downtime recovering. Reports are thin overall, since only a handful of commenters describe actual play. Those who do mostly say it suits the outlaw-crew fantasy, though one GM found the pulp Star Wars feel lacking.

What works

What tables struggle with

Who it suits

In players' words

The threads behind it

Each thread is rated for the play it describes, from the firsthand reports in it. Load one here or read it on Reddit.

6.8

Sci-Fi RPGs: Scum & Villainy, Uncharted Worlds, Stars Without Number, Impulse Drive

The few people who ran Scum & Villainy describe it as low-prep, pulpy and fun, and one calls it their favorite game. The costs are that the GM has to adjudicate position, effect and weak-hit consequences on the fly, and resistance rolls and the fixed play cycle put some people off. Most of the thread is advice and opinion about SWN, Starforged and other games, not play reports. 4 firsthand · 40 comments

Open on Reddit
7.5

Scum and Villainy or Starforged?

The thread is mostly a Scum and Villainy vs Starforged comparison for a Firefly/Mando feel, and it has very little detailed play reporting. The few commenters who seem to have played S&V call it a strong fit for crews of scoundrels doing heists and gigs, and one says no other narrative game does it as well. 3 firsthand · 21 comments

Open on Reddit
6.5

Stars without Numbers VS Scum and Villainy VS Homebrewed Starfinder

The thread mostly compares Stars Without Number, Traveller and Starfinder, and only a few commenters describe actually playing Scum and Villainy. Those reports say it works well for episodic score-and-downtime play, but its dice and stress economy loses tension after about 12-15 sessions unless the GM slows XP. 3 firsthand · 36 comments

Open on Reddit
6.0

Terrified yet desperate to get a new RPG - Scum and Villainy?

The thread is mostly about whether the core book is enough to start, and only two commenters describe actually playing Scum and Villainy. One had a great first session that ran about four hours and left a player asking to play again the next day. The other ran a campaign and felt the caper and mission structure didn't deliver a Star Wars feel. 2 firsthand · 29 comments

Open on Reddit