Sci-Fi RPGs: Scum & Villainy, Uncharted Worlds, Stars Without Number, Impulse Drive
The few people who ran Scum & Villainy describe it as low-prep, pulpy and fun, and one calls it their favorite game. The costs are that the GM has to adjudicate position, effect and weak-hit consequences on the fly, and resistance rolls and the fixed play cycle put some people off. Most of the thread is advice and opinion about SWN, Starforged and other games, not play reports. 4 firsthand · 40 comments