Tabletop RPG · since 2025 · #40 most discussed

Mythic Bastionland

Play knights riding a dark, mythic realm, facing strange Myths and ruling holdings in a rules-light game.

Into the OddFantasyd20classlesshigh lethalityhexcrawldomain playrandom generationCampaignsNeeds a GM
6.1
Geek rating

From 34 firsthand play reports in 5 r/rpg threads. The threads alone average 6.3.

Player rating— / 10

No visitor ratings yet.

Discussion6.6 / 10

186 r/rpg posts named it, October 2023 to October 2026.

Rules weight

Light. Hype 8.1 for its age.

Have you played it?

Rate Mythic Bastionland from 1 to 10. One rating per browser and device; you can change it any time.

Didn't work for usOne of our best

What players say

At the table

Players and GMs mostly agree that Mythic Bastionland has strong atmosphere, strange knights and fast, deadly combat. Tables split on the structure. Some found the myths and omens vague and disjointed, while others found them very usable. Firsthand evidence is uneven: one thread comes from the designer, and another is a two-session report.

What works

What tables struggle with

Who it suits

In players' words

The threads behind it

Each thread is rated for the play it describes, from the firsthand reports in it. Load one here or read it on Reddit.

5.5

Mythic Bastionland: strong combat and atmosphere, but the structure felt disjointed and hard to connect with

Players and GMs of Mythic Bastionland agree the atmosphere, weird knights and deadly combat are strong. The thread splits on structure: some found the myths and omens vague, constant and disjointed, while others said the mechanics drove great, proactive play. 13 firsthand · 187 comments

Open on Reddit
6.0

Mythic Bastionland - A contrarian review by a DM who ran it wrong

Firsthand reports describe a game people enjoyed, thanks to its fast, tactical combat and its art and myths. Over a longer campaign, GMs and players struggled with Omens that felt vague or disconnected, with a lack of unified narrative, and with combat balance that goes wrong for parties of 5 or more or when armor is high. 13 firsthand · 128 comments

Open on Reddit
8.2

I absolutely adore the Pendragon RPG. Is it worth playing Mythic Bastionland?

The few people who describe actually playing Mythic Bastionland report a weird, surreal, freewheeling sandbox that is easy to run and that Pendragon veterans enjoy. The thread is mostly about comparing it to Pendragon and about reading impressions, so firsthand detail is thin, and there are no complaints from players. 5 firsthand · 31 comments

Open on Reddit
7.5

I'm Chris McDowall, creator of Into the Odd and Electric/Mythic Bastionland, AMA!

The thread is an AMA with the designer and is mostly about Electric Bastionland and Into the Odd. Mythic Bastionland was still on Kickstarter, so the only play evidence is the designer's own playtest anecdotes: combat won over some players who usually dislike it, and the Burdens subsystem was cut because it felt awkward in play. 2 firsthand · 161 comments

Open on Reddit
8.5

Can you recommend a game with an interesting hexcrawler procedure like Mythic Bastionland?

The only firsthand account is the original poster, who has GMed two sessions of Mythic Bastionland and is enjoying it enough that it's quickly becoming a favourite. The rest of the thread is mostly recommendations for other games (Forbidden Lands, Worlds Without Number, Land of Eem, and others) and general talk about hexcrawl design, so it says little about actual play. 1 firsthand · 18 comments

Open on Reddit