Tabletop RPG · since 2017 · #65 most discussed

Index Card RPG

Play fast, flexible fantasy adventures with simple rules, a difficulty-by-level approach, and a focus on action and improvisation.

d20Fantasyd20classestheater of the minddungeon crawltokensAny lengthNeeds a GM
6.7
Geek rating

From 36 firsthand play reports in 6 r/rpg threads. The threads alone average 7.3.

Player rating— / 10

No visitor ratings yet.

Discussion6.1 / 10

131 r/rpg posts named it, October 2023 to October 2026.

Rules weight

Light. Hype 4.5 for its age.

Have you played it?

Rate Index Card RPG from 1 to 10. One rating per browser and device; you can change it any time.

Didn't work for usOne of our best

What players say

At the table

Most reports come from GMs who ran ICRPG as a fast, light d20 game built on loot, hearts and clocks, with little prep. Many commenters only borrow its parts, so firsthand play is thinner than the thread counts suggest. Tables disagree on whether it holds up over a long campaign.

What works

What tables struggle with

Who it suits

In players' words

The threads behind it

Each thread is rated for the play it describes, from the firsthand reports in it. Load one here or read it on Reddit.

7.2

The Index Card RPG

Most GMs who ran ICRPG report a fast, flexible game that supports long campaigns and keeps tension high. They also say it needs DIY filling-in, can have balance problems, and may feel too light for some groups. One player had a miserable Master Edition run that they blamed on a harsh GM and the loot rules. 9 firsthand · 37 comments

Open on Reddit
7.5

Zelda In Index Card RPG

The few people who have run or played Index Card RPG describe it as easy to hack, fast to improvise with, and a good fit for a video-game feel built on loot, hearts and clocks. The thread is mostly design advice for a Zelda hack rather than detailed play reports, so the experience data is thin and consistently positive but shallow. 7 firsthand · 36 comments

Open on Reddit
8.0

What do you do with Index Card RPG?

People who actually run ICRPG describe a fast, low-prep action game that is easy to teach, works for long campaigns and one-shots, and stretches across many genres. The main caveats are an arcade-like feel without modification, and many commenters only borrow its parts or haven't played it. 7 firsthand · 23 comments

Open on Reddit
5.5

What even is Index Card RPG?!

The few people who say they played ICRPG describe a fast, simple, combat-focused d20-lite game that works well for one-shots and short arcs. Others found it shallow, unbalanced and unfinished, and many of the thread's comments are about how to read the book rather than about play. 6 firsthand · 29 comments

Open on Reddit
7.5

Why do most folks choose Shadowdark over Index Card RPG (ICRPG)?

The thread is mostly about why Shadowdark is more popular than ICRPG, and about ICRPG's name and marketing. The few people who actually ran ICRPG describe a fast, light, workable game that expects the GM to fill in gaps. 4 firsthand · 116 comments

Open on Reddit
7.0

Help me choose a system (between Dragonbane, Shadowdark, ICRPG, Cairn and Vagabond)

The thread is mostly about Dragonbane and Shadowdark, and only three commenters describe playing ICRPG. They found it simple to teach and run, with good VTT support, easy D&D conversion and strong one-shots, but not suited to level-based progression like BG3. 3 firsthand · 76 comments

Open on Reddit