Tabletop RPG · since 2017 · #100 most discussed

Honey Heist

Criminal bears plan and carry out a honey robbery, with very simple rules and a silly, chaotic tone.

Its own systemComedydice poolheistsrandom generationtheater of the mindOne-shotsNeeds a GM
6.4
Geek rating

From 9 firsthand play reports in 4 r/rpg threads. The threads alone average 7.8.

Player rating— / 10

No visitor ratings yet.

Discussion5.3 / 10

82 r/rpg posts named it, October 2023 to October 2026.

Rules weight

Fits on a page. Hype 3.7 for its age.

Have you played it?

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What players say

At the table

Honey Heist is a short one-shot about bears in hats robbing a honey target. Firsthand reports are thin, since most threads are hypothetical advice. The few who ran it describe a quick, silly game that is easy to improvise.

What works

What tables struggle with

Who it suits

In players' words

The threads behind it

Each thread is rated for the play it describes, from the firsthand reports in it. Load one here or read it on Reddit.

8.0

Honey Heist Ideas?

The few people who say they ran Honey Heist describe it as easy to improvise and fun, using a street map, a honey-pun convention, or a familiar real-world location as the heist site. The reports are brief and positive, and none mention real problems; most of the thread is hypothetical advice from people who don't say they ran it. 4 firsthand · 9 comments

Open on Reddit
7.5

Gonna be playing Honey Heist soon. Help me develop my character?

The thread is a pre-game character-building request for Honey Heist, not an account of a session. The only play-based hints are two brief comments saying improvised, silly characters work best at the table. 2 firsthand · 5 comments

Open on Reddit
7.5

Honey heist at high level.

The two firsthand reports (the original poster and one commenter) say Honey Heist runs smoothly as a short one-shot. It takes roughly 90 minutes to 2 hours and doesn't need much help to work. The rest of the thread is speculation and advice about padding the session or switching to other games, which I ignored. 2 firsthand · 5 comments

Open on Reddit
7.5

Exploding dice in honey heist

The only firsthand report is the original poster, who regularly runs Honey Heist as a one-night game and says adding exploding dice (a house rule) made it more volatile and suspenseful, and that players love it. Every other comment is skepticism about the homebrew rule and its math, with no one else describing play, and the OP never answers the questions about it. 1 firsthand · 15 comments

Open on Reddit