Bought Forbidden Lands. Do you guys have some tips?
Players and GMs with long Forbidden Lands campaigns mostly report a light, flexible system whose randomness and player-driven hexcrawl make for fun, low-prep play, with some humour despite the grim setting. The main dissent comes from a year-long Raven's Purge player who found the skill rolls punishing and the repetitive travel rules boring enough that the group skipped them. 8 firsthand · 13 comments