Tabletop RPG · since 2018 · #39 most discussed

Forbidden Lands

Play desperate survivors exploring a hostile fantasy wilderness, managing supplies, hazards, and rumors while building a stronghold.

Year Zero EngineFantasydice poolhexcrawltravel procedurespush your luckdomain playclassesCampaignsNeeds a GM
6.4
Geek rating

From 14 firsthand play reports in 4 r/rpg threads. The threads alone average 7.4.

Player rating— / 10

No visitor ratings yet.

Discussion6.6 / 10

281 r/rpg posts named it, October 2023 to October 2026.

Rules weight

Medium. Hype 5.2 for its age.

Have you played it?

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What players say

At the table

Groups describe Forbidden Lands as a light, low-prep hexcrawl. Players pick the direction and the random tables and keyed content fill in the rest. Most reports are positive, but one long campaign found the travel rules repetitive, and another group found the system a poor fit.

What works

What tables struggle with

Who it suits

In players' words

The threads behind it

Each thread is rated for the play it describes, from the firsthand reports in it. Load one here or read it on Reddit.

7.3

Bought Forbidden Lands. Do you guys have some tips?

Players and GMs with long Forbidden Lands campaigns mostly report a light, flexible system whose randomness and player-driven hexcrawl make for fun, low-prep play, with some humour despite the grim setting. The main dissent comes from a year-long Raven's Purge player who found the skill rolls punishing and the repetitive travel rules boring enough that the group skipped them. 8 firsthand · 13 comments

Open on Reddit
8.0

Trying to decide between Forbidden Lands and Worlds Without Number of a sandbox campaign

The thread is mostly a Forbidden Lands vs Worlds Without Number system comparison, with very little detailed play-report content. The few people who have run Forbidden Lands are positive: one says it changed how they GM, one finds the magic fun, and one says adventure prep is quick. 3 firsthand · 31 comments

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6.0

Changing System Mid-Campaign - From 5E to: Dragonbane, Symbaroum, Forbidden Lands

The thread is mostly about choosing between Dragonbane, Symbaroum and Forbidden Lands, and about the risks of converting a 5E campaign, so few commenters describe actually playing Forbidden Lands. The two who did report mixed results: the dice-pool system is smooth once you get past a learning hump, but one group found it a poor fit for their game and one player hated it. 2 firsthand · 28 comments

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9.0

Trying to GM with ADHD: Do any other games have as much pre-generated content as Forbidden Lands?

Only the original poster describes actually running Forbidden Lands, and they call it the most fun they've had as a GM. The rest of the thread is about other games, such as Mausritter, Dolmenwood, FIST, Public Access and The Walking Dead, so it says little else about Forbidden Lands at the table. 1 firsthand · 56 comments

Open on Reddit