Are the Warhammer RPGs (Rogue Trader, Dark Heresy and/or Fantasy) really less combat oriented than DnD? Generally, what are they like?
Dark Heresy GMs and players describe campaigns that mix investigation with brutal, risky combat, and several ran long games (up to 10 years) that held up fine. The main downsides are lethality and permanent injuries, plus rules that are heaviest on combat even when the game is about investigation. 8 firsthand · 80 comments