Tabletop RPG · since 2017 · #5 most discussed

Blades in the Dark

A crew of criminals pulls heists in a haunted industrial city, trading stress for results and planning on the fly through flashbacks.

Forged in the DarkHeistdice poolposition and effectclocksplaybooksflashbacksCampaignsNeeds a GM
5.7
Geek rating

From 17 firsthand play reports in 6 r/rpg threads. The threads alone average 5.8.

Player rating— / 10

No visitor ratings yet.

Discussion8.4 / 10

784 r/rpg posts named it, October 2023 to October 2026.

Rules weight

Medium. Hype 6.8 for its age.

Have you played it?

Rate Blades in the Dark from 1 to 10. One rating per browser and device; you can change it any time.

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What players say

At the table

Firsthand reports describe a game that runs smoothly and produces strong heist sessions, with action rolls, planning and resistance carrying play. Tables split on how lethal it feels, how heavy the sheets are, and whether a long campaign holds up. Much of the thread material comes from people recommending other games, so detail on Blades play itself is thin in places.

What works

What tables struggle with

Who it suits

In players' words

The threads behind it

Each thread is rated for the play it describes, from the firsthand reports in it. Load one here or read it on Reddit.

6.5

My players didn't like blades in the dark because it was "too hardcore", I need some system recommendations

Firsthand reports are mostly positive: several GMs ran year-long campaigns with great heists and no deaths. The one negative report is the OP's group, who loved the action system and planning until a shootout killed a PC and they found it too hardcore. A grognard group also liked the setting but found the system itself unsatisfying. Most of the thread is advice on how to avoid that outcome. 6 firsthand · 190 comments

Open on Reddit
3.5

Are there good games to teach FitD that aren't Blades in the Dark?

The thread is mostly about other Forged in the Dark games, with Slugblaster, Scum and Villainy and Girl by Moonlight recommended as easier on-ramps. The few firsthand Blades in the Dark reports are lukewarm to negative: players found the many sheet doodads and proper-noun mechanics hard to absorb, and some groups bounced off it. 4 firsthand · 70 comments

Open on Reddit
4.8

Looking for RPG Recommendations post-Blades in the Dark campaign

The few people who ran Blades in the Dark describe a campaign that ran out of steam. The score/engagement/payoff/downtime cycle and the faction layer became admin, and coming up with scores felt like a chore. The rest of the thread recommends other games, and a few commenters defend the stress and downtime loop as central to the design. 4 firsthand · 31 comments

Open on Reddit
8.0

D&D, but like Blades in the dark?

The thread is mostly about alternatives to Blades in the Dark for fantasy play, such as Forged in the Dungeon, Wicked Ones, Dungeon World and ICON. The one firsthand report of playing Blades in the Dark itself says it ran smoothly and was missed after the group switched systems. 1 firsthand · 79 comments

Open on Reddit
7.0

Looking for a Thief game that's not Bitd

The thread is mostly about alternatives to Blades in the Dark (Leverage, Cortex Prime, Dishonored, SotS, Swyvers). Almost no one describes actual BitD sessions. The one firsthand note says the game runs fine once you drop the rigid phase structure and use only a score or free-play split. 1 firsthand · 65 comments

Open on Reddit
9.0

Played in a short BitD campaign and now I don’t know how to feel emotionally. I feel empty, is that normal?

The only firsthand account is the original poster's. They played a short 5-6 session Blades in the Dark campaign, loved the mechanics and the table, and felt sad when it ended. The rest of the thread is general commentary on post-campaign grief and bleed, not reports of play. 1 firsthand · 69 comments

Open on Reddit