Basic Roleplaying (BRP) and Immersion
Players and GMs who ran BRP, including a Delta Green-based hack, mostly report an immersive, gritty game. Granular skills, slow progression, niche protection and fast, deadly combat work well at their tables, and the main problems are lethality making players invest less in characters and a verdict of 'functional but not outstanding' from one commenter. Much of the thread is about Burning Wheel, Traveller and other games, and those comments were ignored. 7 firsthand · 70 comments